REFACTOR: break down the logic into dedicated methods, tests cleaned up

This commit is contained in:
fiatcode 2026-02-10 12:36:39 +07:00
parent 8474b20e85
commit a93a6abb28
2 changed files with 88 additions and 33 deletions

View file

@ -1,35 +1,58 @@
class BowlingGame { class BowlingGame {
static const _totalFrames = 10;
static const _allPins = 10;
static const _rollsInNormalFrame = 2;
static const _rollsInStrike = 1;
final List<int> _rolls = []; final List<int> _rolls = [];
void roll(int pins) { void roll(int pins) => _rolls.add(pins);
_rolls.add(pins);
}
int score() { int score() {
int totalScore = 0; int total = 0;
int rollIndex = 0; int rollIndex = 0;
for (int frame = 0; frame < 10; frame++) { for (int frame = 0; frame < _totalFrames; frame++) {
if (_isStrike(rollIndex)) { if (_isStrike(rollIndex)) {
totalScore += 10 + _rolls[rollIndex + 1] + _rolls[rollIndex + 2]; total += _strikeScore(rollIndex);
rollIndex += 1; rollIndex += _rollsInStrike;
} else if (_isSpare(rollIndex)) { } else if (_isSpare(rollIndex)) {
totalScore += 10 + _rolls[rollIndex + 2]; total += _spareScore(rollIndex);
rollIndex += 2; rollIndex += _rollsInNormalFrame;
} else { } else {
totalScore += _rolls[rollIndex] + _rolls[rollIndex + 1]; total += _normalScore(rollIndex);
rollIndex += 2; rollIndex += _rollsInNormalFrame;
} }
} }
return totalScore; return total;
}
int _strikeScore(int rollIndex) {
return _allPins + _nextTwoRollsBonus(rollIndex);
}
int _spareScore(int rollIndex) {
return _allPins + _nextRollBonus(rollIndex);
}
int _normalScore(int rollIndex) {
return _rolls[rollIndex] + _rolls[rollIndex + 1];
}
int _nextTwoRollsBonus(int rollIndex) {
return _rolls[rollIndex + 1] + _rolls[rollIndex + 2];
}
int _nextRollBonus(int rollIndex) {
return _rolls[rollIndex + 2];
} }
bool _isSpare(int rollIndex) { bool _isSpare(int rollIndex) {
return _rolls[rollIndex] + _rolls[rollIndex + 1] == 10; return _rolls[rollIndex] + _rolls[rollIndex + 1] == _allPins;
} }
bool _isStrike(int rollIndex) { bool _isStrike(int rollIndex) {
return _rolls[rollIndex] == 10; return _rolls[rollIndex] == _allPins;
} }
} }

View file

@ -2,7 +2,7 @@ import 'package:tdd_katas/bowling_game.dart';
import 'package:test/test.dart'; import 'package:test/test.dart';
void main() { void main() {
group('Bowling Game', () { group('Bowling Game Scoring', () {
late BowlingGame game; late BowlingGame game;
setUp(() { setUp(() {
@ -15,32 +15,64 @@ void main() {
} }
} }
test('gutter game - all zeros', () { group('Basic Scoring', () {
test('gutter game - no pins knocked', () {
rollMany(20, 0); rollMany(20, 0);
expect(game.score(), 0); expect(game.score(), 0);
}); });
test('all ones - score is 20', () { test('all ones - simple addition', () {
rollMany(20, 1); rollMany(20, 1);
expect(game.score(), 20); expect(game.score(), 20);
}); });
});
test('one spare', () { group('Spare Bonus (next 1 roll)', () {
test('one spare in first frame', () {
game.roll(5); game.roll(5);
game.roll(5); // spare game.roll(5); // spare
game.roll(3); // bonus for spare game.roll(3); // bonus for spare
rollMany(17, 0); // rest are gutter balls rollMany(17, 0);
expect(game.score(), 16); // 10 (spare) + 3 (bonus) + 3 (normal roll) expect(game.score(), 16); // 10 + 3 (bonus) + 3
}); });
test('one strike', () { test('all spares with 5 pins each', () {
rollMany(21, 5); // 10 frames of 5,5 + 1 bonus roll
expect(game.score(), 150);
});
});
group('Strike Bonus (next 2 rolls)', () {
test('one strike in first frame', () {
game.roll(10); // Strike! game.roll(10); // Strike!
game.roll(3); game.roll(3);
game.roll(4); // Next 2 rolls are bonus game.roll(4); // Next 2 rolls are bonus
rollMany(16, 0); rollMany(16, 0);
expect(game.score(), 24); // 10 + 3 + 4 (strike) + 3 + 4 (frame 2) = 24 expect(game.score(), 24); // 10 + 3 + 4 (bonus) + 7
});
test('perfect game - twelve consecutive strikes', () {
rollMany(12, 10);
expect(game.score(), 300);
});
});
group('Complex Scenarios', () {
test('combination of strikes, spares, and normal frames', () {
game.roll(10); // Frame 1: Strike
game.roll(5);
game.roll(5); // Frame 2: Spare
game.roll(7);
game.roll(2); // Frame 3: Normal
rollMany(15, 0);
// Frame 1: 10 + 5 + 5 = 20
// Frame 2: 10 + 7 = 17
// Frame 3: 7 + 2 = 9
expect(game.score(), 46);
});
}); });
}); });
} }