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@ -58,13 +58,47 @@ integerToRoman(0); // Throws: ArgumentError
--- ---
### 2. [Next Kata Name] 🚧 ### 2. Bowling Game ✅
**Status:** Not yet started **Implementation:** [`lib/bowling_game.dart`](lib/bowling_game.dart)
**Implementation:** `lib/[next_kata].dart` **Tests:** [`test/bowling_game_test.dart`](test/bowling_game_test.dart)
**Tests:** `test/[next_kata]_test.dart`
*Coming soon...* Calculates scores for a bowling game following official scoring rules with look-ahead bonus logic for strikes and spares.
#### Domain Context
A bowling game consists of 10 frames where players roll a ball to knock down pins:
**Scoring Rules:**
1. **Normal Frame:** Sum of pins knocked down (e.g., 3 + 4 = 7)
2. **Spare (/):** All 10 pins in 2 rolls → Score = 10 + next 1 roll
3. **Strike (X):** All 10 pins in 1 roll → Score = 10 + next 2 rolls
4. **10th Frame:** Bonus rolls awarded if spare or strike achieved
#### Key Design Decisions
**State Management:** Stores all rolls in a list and calculates score by iterating through frames, not individual rolls.
**Look-Ahead Logic:** Spares and strikes require examining future rolls for bonus calculation—the algorithm walks forward strategically.
**Frame Advancement:** Strikes consume 1 roll, spares/normal frames consume 2 rolls—the algorithm tracks position correctly.
#### Usage
```dart
import 'package:tdd_katas/bowling_game.dart';
final game = BowlingGame();
game.roll(10); // Strike!
game.roll(3);
game.roll(4);
// ... continue rolling
print(game.score()); // Calculates total with bonuses
```
#### The "Aha!" Moment
Tests for simple cases (gutter game, one spare, one strike) drove an algorithm that automatically handles complex scenarios like perfect games (300 points) without explicit implementation. **This is TDD's magic—correct abstractions emerge naturally.**
--- ---
@ -86,6 +120,7 @@ dart test
# Run specific test file # Run specific test file
dart test test/roman_numerals_test.dart dart test test/roman_numerals_test.dart
dart test test/bowling_game_test.dart
# Run with coverage # Run with coverage
dart test --coverage dart test --coverage
@ -160,13 +195,104 @@ Boundary tests for the valid range (1-3999)
--- ---
## Bowling Game: Detailed Journey
### Test Strategy
Tests are organized by **scoring complexity**, mirroring how the domain rules build on each other:
**Basic Scoring:**
- Gutter game (all zeros)
- All ones (simple addition)
**Spare Bonus (next 1 roll):**
- One spare in first frame
- All spares (150 points)
**Strike Bonus (next 2 rolls):**
- One strike in first frame
- Perfect game (300 points)
**Complex Scenarios:**
- Combinations of strikes, spares, and normal frames
### Development Timeline
1. **Red:** Gutter game test
2. **Green:** Return 0 (simplest implementation)
3. **Red:** All ones test
4. **Green:** Store rolls, sum them in `score()`
5. **Refactor:** Extract `rollMany()` helper, add `setUp()`
6. **Red:** One spare test
7. **Green:** Detect spare, add look-ahead bonus (+1 roll)
8. **Refactor:** Extract `_isSpare()` helper
9. **Red:** One strike test
10. **Green:** Detect strike, add look-ahead bonus (+2 rolls)
11. **Refactor:** Extract `_isStrike()`, clean up frame advancement
12. **Validate:** Perfect game test passes without modification!
### Key Insights
**Emergent Design:** The algorithm structure wasn't planned upfront. Tests for simple cases forced:
- Frame-based iteration (not roll-based)
- Index tracking (advancing by 1 or 2)
- Look-ahead logic (accessing future rolls)
**The Perfect Game Moment:** Writing code to handle "one spare" and "one strike" automatically handled "12 consecutive strikes" (300 points). The algorithm correctly models the domain, so all valid games work.
**State vs. Behavior:** Initially tempting to model Frame objects with state. TDD revealed a simpler truth: just store rolls and calculate on-demand. No frame objects needed.
---
## Comparing the Katas
### Roman Numerals vs. Bowling Game
| Aspect | Roman Numerals | Bowling Game |
|--------|----------------|--------------|
| **Complexity** | Beginner | Intermediate |
| **State** | Stateless transformation | Stateful (rolls accumulate) |
| **Algorithm** | Table-driven lookup | Frame iteration with look-ahead |
| **Key Challenge** | Recognizing the pattern | Managing state and bonuses |
| **Design Pattern** | Value Object | Strategy-like (frame types) |
| **Lines of Code** | ~45 production | ~30 production |
| **Aha! Moment** | Table eliminates duplication | Simple tests → complex games work |
### What Each Kata Teaches
**Roman Numerals:**
- Converting domain rules into data structures
- Value Objects for enforcing constraints
- When to stop coding (algorithm emerges naturally)
**Bowling Game:**
- State management without over-engineering
- Look-ahead logic in sequential data
- How correct abstractions scale beyond test cases
### Progressive Learning Path
1. **Roman Numerals first:** Learn TDD fundamentals without state complexity
2. **Bowling Game second:** Apply TDD to stateful problems
3. **Next kata:** Choose based on what you want to practice:
- **String Calculator:** Parsing, validation, error handling
- **Gilded Rose:** Refactoring legacy code without tests
- **Mars Rover:** Command pattern, multiple behaviors
---
## References ## References
- [Roman Numerals Rules](https://en.wikipedia.org/wiki/Roman_numerals) ### General TDD & Clean Code
- [Clean Code by Robert C. Martin](https://www.oreilly.com/library/view/clean-code-a/9780136083238/) - [Clean Code by Robert C. Martin](https://www.oreilly.com/library/view/clean-code-a/9780136083238/)
- [Domain-Driven Design by Eric Evans](https://www.domainlanguage.com/ddd/) - [Domain-Driven Design by Eric Evans](https://www.domainlanguage.com/ddd/)
- [Test-Driven Development by Kent Beck](https://www.amazon.com/Test-Driven-Development-Kent-Beck/dp/0321146530) - [Test-Driven Development by Kent Beck](https://www.amazon.com/Test-Driven-Development-Kent-Beck/dp/0321146530)
### Kata-Specific
- [Roman Numerals Rules](https://en.wikipedia.org/wiki/Roman_numerals)
- [Bowling Scoring Rules](https://en.wikipedia.org/wiki/Ten-pin_bowling#Scoring)
- [Uncle Bob's Bowling Game Kata](http://butunclebob.com/ArticleS.UncleBob.TheBowlingGameKata)
## License ## License
This is a learning exercise. Use freely for educational purposes. This is a learning exercise. Use freely for educational purposes.