tdd-katas/README.md

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# TDD Katas Collection
A collection of Test-Driven Development (TDD) exercises implementing classic programming katas, following Uncle Bob's Clean Code principles and Domain-Driven Design tactical patterns.
## Purpose
These katas demonstrate:
- **Test-Driven Development:** Production code written only to pass failing tests
- **Clean Code Practices:** Intent-revealing names, single responsibility, domain-focused abstractions
- **Domain-Driven Design:** Value Objects enforce domain constraints at the type level
- **The Craftsman's Way:** Quality is not a trade-off for speed; it is the only way to go fast
## Completed Katas
### 1. Roman Numerals ✅
**Implementation:** [`lib/roman_numerals.dart`](lib/roman_numerals.dart)
**Tests:** [`test/roman_numerals_test.dart`](test/roman_numerals_test.dart)
Converts integers (1-3999) to Roman numeral notation using a table-driven greedy algorithm.
#### Domain Context
Roman numerals represent numbers using seven basic symbols with specific combination rules:
**Symbols:**
- `I` = 1, `V` = 5, `X` = 10, `L` = 50, `C` = 100, `D` = 500, `M` = 1000
**Domain Rules:**
1. **Additive Notation:** Symbols placed in descending order are summed (e.g., `VI` = 6)
2. **Subtractive Notation:** Smaller symbol before larger subtracts (e.g., `IV` = 4)
3. **Repetition Limit:** Symbols repeat maximum three times (e.g., `III` = 3, not `IIII`)
4. **Valid Range:** Classical Roman numerals represent 1-3999
**Subtractive Pairs (Domain Constraint):**
Only specific pairs use subtractive notation:
- `IV` (4), `IX` (9)
- `XL` (40), `XC` (90)
- `CD` (400), `CM` (900)
#### Key Design Decisions
**Value Object Pattern:** `RomanNumeralInput` enforces domain invariants (1-3999 range). Invalid inputs are impossible to construct.
**Table-Driven Algorithm:** The `conversionRules` table is the **domain model**—it directly represents Roman numeral encoding rules.
**Greedy Decomposition:** The algorithm mirrors how Romans actually encoded numbers: repeatedly subtract the largest applicable value.
#### Usage
```dart
import 'package:tdd_katas/roman_numerals.dart';
integerToRoman(1994); // Returns: 'MCMXCIV'
integerToRoman(0); // Throws: ArgumentError
```
---
### 2. Bowling Game ✅
**Implementation:** [`lib/bowling_game.dart`](lib/bowling_game.dart)
**Tests:** [`test/bowling_game_test.dart`](test/bowling_game_test.dart)
Calculates scores for a bowling game following official scoring rules with look-ahead bonus logic for strikes and spares.
#### Domain Context
A bowling game consists of 10 frames where players roll a ball to knock down pins:
**Scoring Rules:**
1. **Normal Frame:** Sum of pins knocked down (e.g., 3 + 4 = 7)
2. **Spare (/):** All 10 pins in 2 rolls → Score = 10 + next 1 roll
3. **Strike (X):** All 10 pins in 1 roll → Score = 10 + next 2 rolls
4. **10th Frame:** Bonus rolls awarded if spare or strike achieved
#### Key Design Decisions
**State Management:** Stores all rolls in a list and calculates score by iterating through frames, not individual rolls.
**Look-Ahead Logic:** Spares and strikes require examining future rolls for bonus calculation—the algorithm walks forward strategically.
**Frame Advancement:** Strikes consume 1 roll, spares/normal frames consume 2 rolls—the algorithm tracks position correctly.
#### Usage
```dart
import 'package:tdd_katas/bowling_game.dart';
final game = BowlingGame();
game.roll(10); // Strike!
game.roll(3);
game.roll(4);
// ... continue rolling
print(game.score()); // Calculates total with bonuses
```
#### The "Aha!" Moment
Tests for simple cases (gutter game, one spare, one strike) drove an algorithm that automatically handles complex scenarios like perfect games (300 points) without explicit implementation. **This is TDD's magic—correct abstractions emerge naturally.**
---
### 3. Gilded Rose ✅
**Implementation:** [`lib/gilded_rose.dart`](lib/gilded_rose.dart)
**Tests:** [`test/gilded_rose_test.dart`](test/gilded_rose_test.dart)
A legacy code refactoring kata demonstrating how to safely transform deeply nested conditionals into clean, extensible code using characterization tests and the Strategy pattern.
#### Domain Context
An inn's inventory system that updates item quality daily based on complex business rules:
**Item Types:**
1. **Normal Items:** Quality decreases by 1/day, 2/day after sell-by date
2. **Aged Brie:** Quality increases by 1/day, 2/day after expiration (improves with age!)
3. **Sulfuras (Legendary):** Never changes, quality always 80, never "expires"
4. **Backstage Passes:** Complex appreciation:
- More than 10 days: +1 quality/day
- 10 days or less: +2 quality/day
- 5 days or less: +3 quality/day
- After concert (sellIn < 0): Quality drops to 0
5. **Conjured Items:** Degrade twice as fast as normal items (2/day, 4/day after expiration)
**Domain Constraints:**
- Quality never negative (≥ 0)
- Quality never exceeds 50 (except Sulfuras at 80)
- Cannot modify the `Item` class (goblin constraint!)
#### Key Design Decisions
**Characterization Testing:** Before touching legacy code, created 17 tests to capture existing behavior as a "safety net." Includes a Golden Master test simulating 30 days.
**Strategy Pattern:** Each item type gets its own updater class implementing `ItemUpdater` interface. Eliminates conditional branching and enables Open-Closed Principle.
**Helper Methods & Constants:** `_degradeQuality()` and `_improveQuality()` with automatic clamping eliminate scattered boundary checks. Domain constants (`_minQuality`, `_maxQuality`) remove magic numbers.
**Factory Pattern:** `_selectUpdater()` method chooses the appropriate strategy based on item name, enabling polymorphic dispatch.
#### The Refactoring Journey
**Phase 1: Understand Legacy Code**
```dart
// 60+ lines of 7-8 level nested conditionals
// Nearly incomprehensible logic mixing all item types
```
**Phase 2: Characterization Tests (GREEN Phase)**
- 14 comprehensive tests covering all item types
- Golden Master test: 30-day simulation baseline
- Result: **Safety net established**
**Phase 3: Refactor with Confidence (3 steps)**
**Step 1 - Extract Methods (REFACTOR):**
```dart
// Before: 60 lines of nested hell
// After: Clean if-else delegating to 4 private methods
_updateNormalItem(), _updateAgedBrie(),
_updateBackstagePasses(), _updateSulfuras()
```
**Step 2 - Strategy Pattern (REFACTOR):**
```dart
abstract class ItemUpdater {
void update(Item item);
}
class NormalItemUpdater implements ItemUpdater { ... }
class AgedBrieUpdater implements ItemUpdater { ... }
// ... 4 concrete strategies
```
**Step 3 - Domain Helpers (REFACTOR):**
```dart
const int _minQuality = 0;
const int _maxQuality = 50;
void _degradeQuality(Item item, int amount) {
item.quality = (item.quality - amount).clamp(_minQuality, _maxQuality);
}
```
**Phase 4: Add Conjured Items (RED-GREEN)**
**RED:** Added 3 failing tests for Conjured items behavior
**GREEN:** Created `ConjuredItemUpdater` class—**one class, one condition**
**Result:** Feature added in minutes thanks to refactoring!
#### Usage
```dart
import 'package:tdd_katas/gilded_rose.dart';
final items = [
Item('Normal Sword', 10, 20),
Item('Aged Brie', 2, 0),
Item('Sulfuras, Hand of Ragnaros', 0, 80),
Item('Backstage passes to a TAFKAL80ETC concert', 15, 20),
Item('Conjured Mana Cake', 3, 6),
];
final gildedRose = GildedRose(items);
gildedRose.updateQuality(); // Updates all items per domain rules
```
#### The "Aha!" Moments
1. **Characterization Tests = Freedom:** With tests in place, aggressive refactoring felt safe. Every change validated instantly.
2. **Strategy Pattern = Extensibility:** Adding Conjured items took **5 minutes**. Before refactoring, it would have meant diving into nested conditionals and risking bugs.
3. **Small Steps = Big Wins:** Three refactoring commits transformed spaghetti into clean code. Each step kept tests GREEN, proving behavior preservation.
4. **Open-Closed Principle in Action:** New item types don't modify existing codethey just add new updater classes. The system is "open for extension, closed for modification."
---
## Running Tests
```bash
# Run all tests
dart test
# Run specific test file
dart test test/roman_numerals_test.dart
dart test test/bowling_game_test.dart
dart test test/gilded_rose_test.dart
# Run with coverage
dart test --coverage
```
## Development Philosophy
### The Craftsman's Standard
> "Clean code that works." — Ron Jeffries
Every kata in this collection follows:
- **Uncle Bob's Clean Code:** Intent-revealing names, functions do one thing, no comments needed
- **Kent Beck's TDD:** Red-Green-Refactor discipline, tests first
- **Eric Evans' DDD:** Domain concepts drive the model, tactical patterns enforce boundaries
- **The Boy Scout Rule:** Every commit leaves the code cleaner than before
### TDD Discipline Applied
1. **Red:** Write a failing test
2. **Green:** Write the simplest code to pass
3. **Refactor:** Clean up duplication, improve names
4. **Repeat:** Let the design emerge from tests
---
## Roman Numerals: Detailed Journey
### Test Strategy
Tests are organized by **domain concepts**, not technical structure:
**Basic Symbols:**
Tests for the seven fundamental symbols (I, V, X, L, C, D, M)
**Subtractive Notation:**
Tests for all six subtractive pairs, verifying the domain rule
**Additive Combinations:**
Tests for repeated symbols and multi-symbol sequences
**Complex Edge Cases:**
Stress tests combining multiple rules:
- `1994 → MCMXCIV` (year notation)
- `3999 → MMMCMXCIX` (maximum valid value)
- `444 → CDXLIV` (all subtractive positions)
**Constraint Validation:**
Boundary tests for the valid range (1-3999)
### Development Timeline
1. **Red:** Tests for 1-5 (basic additive, first subtractive case)
2. **Green:** Minimal implementation with conditionals
3. **Refactor:** Extract symbol mapping, clarify intent
4. **Red:** Tests for 6-10 (reveals pattern)
5. **Green:** Extend conditionals
6. **Refactor:** Recognize duplication Table-driven approach emerges
7. **Red:** Tests for 40-1000 (remaining symbols)
8. **Green:** Extend conversion table (algorithm unchanged)
9. **Red:** Edge cases and constraint tests
10. **Green:** Add `RomanNumeralInput` Value Object
11. **Refactor:** Extract validation, organize tests by domain concept
### Key Insights
**The Algorithm Never Changed:** After the table-driven refactoring, adding 40-1000 required **zero logic modifications**. This validates the abstraction.
**Type System as Domain Enforcer:** `RomanNumeralInput` makes invalid states unrepresentable. You cannot construct a Roman numeral for 0 or 4000the compiler prevents it.
**Tests as Living Documentation:** Test names use **ubiquitous language** from the Roman numeral domain. A domain expert could read the test file and recognize the rules they explained.
---
## Bowling Game: Detailed Journey
### Test Strategy
Tests are organized by **scoring complexity**, mirroring how the domain rules build on each other:
**Basic Scoring:**
- Gutter game (all zeros)
- All ones (simple addition)
**Spare Bonus (next 1 roll):**
- One spare in first frame
- All spares (150 points)
**Strike Bonus (next 2 rolls):**
- One strike in first frame
- Perfect game (300 points)
**Complex Scenarios:**
- Combinations of strikes, spares, and normal frames
### Development Timeline
1. **Red:** Gutter game test
2. **Green:** Return 0 (simplest implementation)
3. **Red:** All ones test
4. **Green:** Store rolls, sum them in `score()`
5. **Refactor:** Extract `rollMany()` helper, add `setUp()`
6. **Red:** One spare test
7. **Green:** Detect spare, add look-ahead bonus (+1 roll)
8. **Refactor:** Extract `_isSpare()` helper
9. **Red:** One strike test
10. **Green:** Detect strike, add look-ahead bonus (+2 rolls)
11. **Refactor:** Extract `_isStrike()`, clean up frame advancement
12. **Validate:** Perfect game test passes without modification!
### Key Insights
**Emergent Design:** The algorithm structure wasn't planned upfront. Tests for simple cases forced:
- Frame-based iteration (not roll-based)
- Index tracking (advancing by 1 or 2)
- Look-ahead logic (accessing future rolls)
**The Perfect Game Moment:** Writing code to handle "one spare" and "one strike" automatically handled "12 consecutive strikes" (300 points). The algorithm correctly models the domain, so all valid games work.
**State vs. Behavior:** Initially tempting to model Frame objects with state. TDD revealed a simpler truth: just store rolls and calculate on-demand. No frame objects needed.
---
## Gilded Rose: Detailed Journey
### The Legacy Code Challenge
Unlike the previous two katas (greenfield TDD), Gilded Rose simulates **real-world legacy code refactoring**. You inherit messy, working code with no tests and must:
1. Understand what it does (without breaking it)
2. Add tests to capture behavior
3. Refactor safely
4. Add new features
### Test Strategy
Tests are organized by **item type behavior** and include a **Golden Master**:
**Normal Items:**
- Quality degradation (1/day, 2/day after expiration)
- Quality never negative
**Aged Brie:**
- Quality appreciation (improves with age)
- Respects quality cap (≤ 50)
**Sulfuras (Legendary Items):**
- Never changes (quality, sellIn)
- Always quality 80
**Backstage Passes:**
- Threshold-based appreciation (10 days, 5 days)
- Drops to 0 after concert
**Conjured Items (new feature):**
- Degrades 2x faster than normal items
**Golden Master Test:**
- 30-day simulation with all item types
- Captures baseline output before refactoring
- Detects any behavioral regression
### Refactoring Timeline
**Phase 1: Create Legacy Code**
- Intentionally nested 7-8 levels deep
- Mixed concerns (all item types in one method)
- Magic numbers scattered throughout
- Result: Represents realistic legacy code
**Phase 2: Characterization Tests (GREEN)**
- 14 comprehensive tests written before any refactoring
- Golden Master baseline captured
- Commit: `"GREEN: Add characterization tests"`
- Result: **Safety net established**
**Phase 3: Refactor in Small Steps (3 REFACTOR commits)**
**Step 1 - Extract Methods:**
```dart
// Before: 60 lines, items[i] everywhere, deeply nested
for (var i = 0; i < items.length; i++) {
if (items[i].name != 'Aged Brie' && ...) {
if (items[i].quality > 0) {
if (items[i].name != 'Sulfuras...') {
// ... 5 more levels ...
// After: Clean delegation, readable
for (final item in items) {
if (item.name == 'Sulfuras, Hand of Ragnaros') {
_updateSulfuras(item);
} else if (item.name == 'Aged Brie') {
_updateAgedBrie(item);
// ...
}
```
Commit: `"REFACTOR: Extract item type methods from nested conditionals"`
**Step 2 - Introduce Strategy Pattern:**
```dart
abstract class ItemUpdater {
void update(Item item);
}
class NormalItemUpdater implements ItemUpdater {
@override
void update(Item item) {
_degradeQuality(item, 1);
item.sellIn -= 1;
if (item.sellIn < 0) {
_degradeQuality(item, 1);
}
}
}
// ... 4 concrete strategies
ItemUpdater _selectUpdater(Item item) { ... }
```
Commit: `"REFACTOR: Introduce Strategy pattern for item types"`
**Step 3 - Extract Domain Helpers:**
```dart
const int _minQuality = 0;
const int _maxQuality = 50;
void _degradeQuality(Item item, int amount) {
item.quality = (item.quality - amount).clamp(_minQuality, _maxQuality);
}
void _improveQuality(Item item, int amount) {
item.quality = (item.quality + amount).clamp(_minQuality, _maxQuality);
}
```
Commit: `"REFACTOR: Extract helper methods and domain constants"`
All 14 tests stayed **GREEN** throughout! 🟢
**Phase 4: Add Conjured Items (RED-GREEN-REFACTOR)**
**RED:** Write failing tests
```dart
test('degrade in quality twice as fast as normal items', () {
final items = [Item('Conjured Mana Cake', 10, 20)];
GildedRose(items).updateQuality();
expect(items[0].quality, equals(18)); // -2 instead of -1
});
```
Result: 2 tests **FAILING** (Expected: 18, Actual: 19)
Commit: `"RED: Add failing tests for Conjured items"`
**GREEN:** Implement minimal solution
```dart
class ConjuredItemUpdater implements ItemUpdater {
@override
void update(Item item) {
_degradeQuality(item, 2); // 2x normal rate
item.sellIn -= 1;
if (item.sellIn < 0) {
_degradeQuality(item, 2); // 4x total after expiration
}
}
}
ItemUpdater _selectUpdater(Item item) {
// ... existing checks ...
} else if (item.name.startsWith('Conjured')) {
return ConjuredItemUpdater();
} else {
return NormalItemUpdater();
}
}
```
Result: All 17 tests **PASSING**
Commit: `"GREEN: Implement Conjured items degrading twice as fast"`
**REFACTOR:** Already clean! No duplication, clear names, reusing helpers.
Decision: Skip refactor commitcode is already excellent.
### Development Metrics
| Metric | Before Refactoring | After Refactoring |
|--------|-------------------|-------------------|
| **Cyclomatic Complexity** | ~25 (very high) | ~3 per class (low) |
| **Lines per Method** | 60+ | 5-10 |
| **Max Nesting** | 7-8 levels | 2 levels |
| **Time to Add Feature** | Hours (risky) | Minutes (safe) |
| **Test Coverage** | 0% 100% | 100% (maintained) |
### Key Insights
**Characterization Tests Are Your Lifeline:** Without tests, refactoring is guesswork. With tests, it's engineering. Every change validated in milliseconds.
**Small Steps = Low Risk:** Three refactoring commits, each preserving behavior. No "big bang" rewritesteady, safe progress.
**Strategy Pattern = Future-Proofing:** Adding Conjured items demonstrated the payoff:
- **Before refactoring:** Would require diving into nested conditionals, risking bugs
- **After refactoring:** One new class, one condition, done in 5 minutes
**Golden Master Testing:** The 30-day simulation test caught edge cases that individual unit tests missed. It serves as a comprehensive regression detector.
**Open-Closed Principle Validated:** New item types extend the system without modifying existing updater classes. The design is "open for extension, closed for modification."
**Refactoring ≠ Rewriting:** We never changed what the code does, only how it's structured. Tests prove behavioral equivalence at every step.
---
## Comparing the Katas
### All Three Katas at a Glance
| Aspect | Roman Numerals | Bowling Game | Gilded Rose |
|--------|----------------|--------------|-------------|
| **Complexity** | Beginner | Intermediate | Advanced |
| **Approach** | Greenfield TDD | Greenfield TDD | Legacy refactoring |
| **State** | Stateless | Stateful | Stateful |
| **Algorithm** | Table-driven lookup | Frame iteration | Strategy pattern |
| **Key Challenge** | Pattern recognition | State & bonuses | Refactoring safely |
| **Design Pattern** | Value Object | Implicit strategy | Explicit strategy |
| **Lines of Code** | ~45 production | ~30 production | ~120 production |
| **Test Count** | ~15 tests | ~10 tests | ~17 tests |
| **Aha! Moment** | Table = data structure | Simple complex works | Refactoring = safety |
### What Each Kata Teaches
**Roman Numerals:**
- Converting domain rules into data structures
- Value Objects for enforcing constraints
- When to stop coding (algorithm emerges naturally)
**Bowling Game:**
- State management without over-engineering
- Look-ahead logic in sequential data
- How correct abstractions scale beyond test cases
**Gilded Rose:**
- Safely refactoring legacy code with characterization tests
- Strategy pattern for eliminating conditional complexity
- Open-Closed Principle for extensibility
- Working effectively with code you didn't write
### Progressive Learning Path
1. **Roman Numerals first:** Learn TDD fundamentals without state complexity
2. **Bowling Game second:** Apply TDD to stateful problems
3. **Gilded Rose third:** Master refactoring legacy code with tests as safety net
4. **Next kata:** Choose based on what you want to practice:
- **String Calculator:** Parsing, validation, error handling
- **Mars Rover:** Command pattern, multiple behaviors
- **Prime Factors:** Mathematical decomposition, algorithmic thinkingsts
- **Mars Rover:** Command pattern, multiple behaviors
---
## References
### General TDD & Clean Code
- [Gilded Rose Kata](https://github.com/emilybache/GildedRose-Refactoring-Kata)
- [Clean Code by Robert C. Martin](https://www.oreilly.com/library/view/clean-code-a/9780136083238/)
- [Domain-Driven Design by Eric Evans](https://www.domainlanguage.com/ddd/)
- [Test-Driven Development by Kent Beck](https://www.amazon.com/Test-Driven-Development-Kent-Beck/dp/0321146530)
### Kata-Specific
- [Roman Numerals Rules](https://en.wikipedia.org/wiki/Roman_numerals)
- [Bowling Scoring Rules](https://en.wikipedia.org/wiki/Ten-pin_bowling#Scoring)
- [Uncle Bob's Bowling Game Kata](http://butunclebob.com/ArticleS.UncleBob.TheBowlingGameKata)
## License
This is a learning exercise. Use freely for educational purposes.
---
**Following The Craftsman's Way: Quality is not negotiable.**